Framing my research with this question; what facilitates and supports users’ creative collaborative experience in virtual spaces? Linda Hill, management professor, discusses leadership using Pixar and Google as case studies. What’s the secret to unlocking the creativity hidden inside your daily work, and giving every great idea a chance?
What design challenges are we facing today in this rapidly changing environment? New and maturing technologies, such as artificial intelligence, virtual reality (VR) and augmented reality (AR) to list a few, presents us with the potential of new products once only conceivable in science fiction. I’d like to summarise the first chapter of ‘The Design […]
This performative installation is the next iteration of Experiment.spaces #1 which was performed as studio work at MADA (Monash Art design and Architecture) in Melbourne, Australia. ‘Consider chance operations as a means of making a decision and how relinquishing control changes the outcome’ Merce Cunningham. As a creative device, we will adopt the Aleatoric system […]
Metabody is about reinventing and repurposing technology. It claims current information technologies simplify human expression and aims, through new ways of reappropriating technologies, expand the richness of bodily expression.
This project was supported by a grant for METABODY: Media Embodiment Tekhne and Bridges of Diversity (EU Culture Program) and Centre for Contemporary and Digital Performance at Brunel University London. Stage direction by Johannes Birringer Fashion design concepts and art design by Michèle Danjoux Featuring: Yoko Ishiguro, Vanessa Michielon, Azzie McCutcheon, Angeliki Margeti, Helenna Ren, […]
Christiane Paul (2003), ‘Digital Art’, London UK, Thames and Hudson Inc. This book is a survey of digital art from the 1980s to 2003, with some references to earlier work in the 70s. The chapters of interest; ‘A short history of technology and art’, ‘Internet art and nomadic networks’, ‘Virtual reality and augmented reality’, and […]
This paper explores user experience specifically in the context of telematic dance and networked spaces.
This project is currently in the prototype stage, but was successfully tested during the MetaSeminar Digital Technologies Lab workshop. Experiment.spaces no.2 [Spheres] is an application which allows dancers to interact and guide virtual forms, in the shape of spheres, inside an online virtual space. Another dancer in a different location can also access this same […]
The performance installation Metakimosphere no.1, by Azzie McCutcheon, Martina Reynolds, Helenna Ren, Seeta Indrani, Cameron McKirdy, Yoko Ishiguro, Johannes Birringer and myself was born of an eight week long MetaSeminar Digital Technologies workshop at Brunel University, London, facilitated by Johannes Birringer. The workshop was constituted of technologists, designers, dancers, musicians and artists, who all contributed […]
[vimeo 109411735 w=750 h=421] Kinect + Synapse + Max 6 + Quartz Composer + 1024 ParticleWarfare + Video. An interactive performance installation Performance by Rachel Heller-Wagner & Louis Matthews Choreography by Seeta Indrani Interactive environment by Chris Bishop Sound by Ariel Hassan Synapse: synapsekinect.tumblr.com Max 6: cycling74.com Quartz Composer: developer.apple.com/technologies/mac/graphics-and-animation.html 1024 ParticleWarfare: 1024d.wordpress.com
Exploring choreography concepts and technologies with Rachel Heller-Wagner & Louis Matthews.
We are creating a database of movement, which will be a component of the first Mashup Realities installation. Thanks to Rachel Heller-Wagner for her help.